written by Alex W. Smith
"I was watching a retrospective video about Blizzard the other day, when I heard one of the company’s founders say something that, honestly, I have very much neglected in my game development. He said, “Gameplay first.”
I’ll repeat that. Gameplay First.
This is the kind of thing that should be written on the wall next to your computer, because it is that important. I have worked on quite a few indie game projects in my 6 or so years as a game developer and artist, and the two things they all have in common, is that they are unfinished or canceled, and they started with assets first, gameplay later. I think one of the most common reasons indie teams fail at making a game, is that they... Read More
"I was watching a retrospective video about Blizzard the other day, when I heard one of the company’s founders say something that, honestly, I have very much neglected in my game development. He said, “Gameplay first.”
I’ll repeat that. Gameplay First.
This is the kind of thing that should be written on the wall next to your computer, because it is that important. I have worked on quite a few indie game projects in my 6 or so years as a game developer and artist, and the two things they all have in common, is that they are unfinished or canceled, and they started with assets first, gameplay later. I think one of the most common reasons indie teams fail at making a game, is that they... Read More